I'm currently developing Planet Killer — a fully dynamic, sand-falling and Noita-style physics-based planetary impact simulator. The goal is to create the most satisfying living, destructible planet engine where every piece of the planet reacts to gravity, heat, and collisions — forming the foundation for an addicting crunchy realistic engine, and eventually add a roguelike destruction game built atop it. Test build coming soon.
Try out my useful and fun extensions, tools, and unique hand crafted browser games.
Your AI-powered browsing fact-checker and assistant.
Your AI-powered browsing fact-checker and assistant.
Exploring safe AI, thought experiments, and alignment.
Guides, insights, and strategies for modern traders.
Right-click to capture the page you’re on and file it into tidy categories. Reopen anything straight from the context menu—fast, organized, frictionless.
Customizable fun ClickEffects for every webpage
A place where I can share all my current projects, from games, experiments, to neat or useful little tools.
Click the button below and let me know, I read every submission.